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The adventures of tintin review
The adventures of tintin review










The game also shakes things up with puzzles, but they're on the simple side. Others wear armour, so you have to throw nearby banana skins to make them slide into walls and shatter their protection. A single attack button lets you hammer your way through most enemies with little difficulty, but there are enemies that wield umbrellas as shields, so you have to use underground passages to sneak up behind them. Your movements are partly automated, which makes the game simple for kids to pick up, but also easy to breeze through several sections without breaking a sweat. Running, jumping, climbing, and wall-jumping over obstacles such as spikes, moving platforms, and steam vents are smooth enough, but it never seems like there's any real skill involved in doing so. Tintin's abilities let you navigate these environments with ease-too much ease, in fact. The action takes place in mansions, in underground caverns, and deep within the bowels of a ship, meaning you spend a lot of time crawling through vents and avoiding bottomless pits of doom. Most of the game plays like a 2D platformer, interspersed with short vehicular and third-person sections to break things up. It's your job to unravel the mystery behind the ship and fend off bad guys along the way. On a whim he buys a model ship named Unicorn, but he soon discovers there's more to it than meets the eye. You play as Tintin, a young reporter who's always on the hunt for a good story, no matter how much trouble it gets him into. The Adventures of Tintin follows the events of the corresponding film, in turn based on stories from the original comic books. Now Playing: The Adventures of Tintin: The Game Video Review

the adventures of tintin review

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The adventures of tintin review